


That ability to learn from others has seemingly been key for the eFootball team. "At Unreal Fest, I was able to hear about development cases of titles that have been adopted, so I was able to get more practical information from a wider network of developers." "I would say that there are more options for approaches, and with so many people using Unreal Engine, we can refer to a lot of knowledge," says series producer Seitaro Kimura. It's a move befitting of turning your annual game into a live platform that needs to grow more organically – but why make such a huge shift when the team is likely already familiar with the old tools? What does an Unreal base offer that FOX couldn't? Although built using the foundation of Unreal Engine 4, the eFootball team spent its year off not just designing a game, but an entirely new in-house football engine. Even as it goes free-to-play, ditches yearly releases, and even alters its controls, perhaps the most fundamental change in eFootball is its new engine, built with Unreal for the first time.Īlthough Konami teased it last year, the engine switch is more complex than we thought at first.

The PES series has been transformed into eFootball, but the unexpected name change is probably the least dramatic part of Konami's massive switch for the franchise.
